Trainer Resources

Media Files

Media Files for feedback You may have to “hook up” the beeps, clicks and mp3 files the first time you use a design. If you don’t hear beeps or clicks when you should, go to the Score object and verify that Enable is checked. Then click the … to the right of the Sound field […]

Feedback

Feedback Don’t think; don’t try. Just pay attention to the feedback. Meaning of Tones What does music mean?!! What do sounds mean? Of course an anxious, obsessive person, a person driven by the need to control, wants to know that kind of stuff. That’s exactly why I started playing with music feedback when my son […]

Autism

There are many people working with autism in its various forms who use the TQ. You’re talking about brains which are extremely disorganized.  Certainly, coherence and timing issues are part of that problem, and perhaps I’m not up to date here, but I’m not aware of any research that indicates that front/back connectivity is a […]

Sum Difference (Sum Diff)

Sum Difference (Sum Diff) In simplest terms, I use Sum Difference when there is a strong differential in a group of frequencies between homologous sites and there are one or more frequency bands that show excessive activation. Training down the sum trains down the activity in both channels, training down difference reduces the asymmetry. You […]

Rewards and Inhibits

Rewards and Inhibits with and without thresholds The general rule, for me, is to minimize the number of rewards and inhibits in a session, simply because of the difficulty of providing good feedback.  With one threshold for the brain to pass, you can set a target to provide 80% feedback and have a pretty good […]

Four-Channel or More Training

Four-Channel or More Training I’m not aware of any data comparing multi-channel with 2-channel options. In areas other than sum-channel options (synchrony, squashes, squishes, etc.) it becomes rather complicated to set up 4-channel protocols without ending up with a large number of inhibit and reward bands. One of the benefits of 4-channel over 2-channel would […]

TAG Sync (Theta Alpha Gamma Synchrony)

TAG Sync (Theta Alpha Gamma Synchrony) Alpha, theta, and gamma synchrony are desired states, but a bit less than half the assessments I see already synchronize. It would be like training a cheerleader to jump up and down. The assessment will show your synchrony eyes-closed, eyes-open and at task between each site pair in theta, […]

Feedback Delays

Feedback Delays for best effect I try to keep the feedback latency to below 250 mS.  Feedback latency is the delay between the moment something happens in the brain and the time the brain receives feedback regarding that event.  Obviously the shorter the delay, the better the brain can learn from the feedback. There are […]

Frequency of Training

Frequency of Training There are reasons why I would not personally train every day. One reason is that the effects of a training session may be seen anywhere from immediately during/after the session to 12-24 hours later. So even in the beginning, training every day tends to make if difficult to recognize connections between one […]

Balance and Gait

I’m aware of several folks who have trained bipolar one-channel montages just below O1 and O2, at the top edge of the inion ridge, for balance and gait issues (certainly cerebellar issues) and claim to have gotten very good results.  They used a bipolar and inhibited 4-7 Hz while very mildly reinforcing 15-18 Hz activity. […]